TSC at the Art Lab Lecce 2014: wearable technology and new cultural experiences

How can the wearable technology become useful for the touristic enhancement of a region and for the discovery of its historical routes?

What are the resources that Internet of Things provides for the culture? TSC Lab talks about this questions during the Art Lab Lecce 2014 event of 25th September, an initiative pursued to support the nomination of Lecce as European Capital of Culture 2019.
TSC Lab participates to the event proposing a speech titled: "I Google Glass per raccontare e condividere la tua esperienza culturale a Lecce". The speech of TSC Lab explain the Orchestra Dicet-INMOTO, an European research project aimed to improve cultural and touristic resources of the territory through technological innovation.

The event is the best chance to present the features of two application, based on the wearable technology of Google Glass and designed by TSC, that improve the enjoyment of cultural heritage and itineraries in the territory of Lecce.
Wearable technology development is linked both to ubiquitous computing and to the rising of wearable computer. In the ubiquitous computing model, also called ubicomp, the interaction process between man and computer is no longer constrained in the workstation desk, so data processing is just performed by mini-calculator inside the object. In the development of wearable computers, instead, the functionalities of clothes and accessories are improved and increased.

Google Glass, presented on April 2013 by the company of Mountain View, are a kind of wearable device that includes many features: Eyeglass lens become a mini-screen, where it is possible to read data and alerts, or the display of a digital camera, able to film and take photo. Through a WiFi connection, it is now possible to send data to other devices or get online contents. Google Glass are expansible devices thanks to the installation of specific software and applications. Considering these scenarios, application released by TSC in the frame of Dicet-INMOTO project are glassware apps.

The first app, named Lecce Experience, allows to the visitor who wears Google Glass, to have a new visiting experience of the monuments in Lecce; this is possible thanks to the extra content provided to the app: pictures, descriptive sheet of the monument and brief biography of the artist. The specific function "get direction" shows the most suitable path to reach the monument, also practicable by people with disabilities. The main target is to increase accessibility to tourist sites and cultural heritage involving further the visitor with a rating game centred on site liking.

The second app, named Lapsody, sort out a live-twitting based on photos and videos of the event just taken from the scene, from the public or from the backstage and so published in real time on the social network. Videos and photos so collected will be published with prebuilt short texts and hashtags that helps to fit multimedia contents in the context. In this way, the application allows the social audience to observe the evet from a completely new perspective, increasing involvement and participation, creating an innovative and complete storytelling event.

Thanks to the wearable technology, it is possible to create new touristic itineraries and to enhance the existing ones with the possibility to provide more information about the site. Furthermore, wearable devices simplify the tale of cultural experiences and the live sharing of the routes.
In web 2.0, it is essential to share the experiences in order to increase the importance and the exposure of places and cultural events, so that, data customization and personal opinion can relate better local contexts and visitors.
Just looking Twitter page of Lapsody, are you a bit more eager to find out what will happen in the coming evenings of Lecce Art Lab 2014?


Event web site: www.artlab.fitzcarraldo.it

Event program: Art Lab Lecce 2014